carcophony tech postmortem


pre-calculate as much data
as you can

don’t allocate memory every frame
but also don’t get too paranoid
about allocation

shifting file operations
to another thread is a winner

UI editor is a must
for fast UI production/tweaks

reviewing other games
will give you are good idea
what your game will fail (or not fail) on

think about your storage device management and error cases
– don’t leave it for the last moment

back everything up
as often as you can