GLPeas (Green Light Projects) are an independent game developer based in Derby, England.
Product history: - carcophony iOS, 2013 (iphone/ipad)
- BlindGiRl2, 2011 (xbox live indie games, xblig)
- BlindGiRl, 2010 (xbox live indie games, xblig)
- carcophony, 2009 (xbox live indie games, xblig)
We craft our games according to 3 self-imposed pillars;
innovate, don't imitate
Indie game developers, unrestricted by a publisher, have a real opportunity to deliver something new and different. We believe there is little point producing an inferior copy of a product that already exists. Words like 'bandwagon' and 'retro' fall into this category.
fun(ction) before form.
GLPeas avoid 3D, animation, realism, and other resource intensive processes that add little to gameplay, but everything to development time.
We don't want a part of this market, which is saturated already.
From the excellent game design bible,
"The Art of Game Design: A book of Lenses", by Jesse Schell
* lens #98
- Does my game help people? How?
* lens #99
- Is making this game worth my time?
* lens #100
- Why am I doing this?